C1.Win.C1DX.4 Assembly > C1.Util.DX.Direct3D11 Namespace > CommonShaderStageBase Class > SetShaderResources Method : SetShaderResources(Int32,ComArray<ShaderResourceView>) Method |
'Declaration Public Overloads Sub SetShaderResources( _ ByVal startSlot As System.Integer, _ ByVal shaderResourceViews As ComArray(Of ShaderResourceView) _ )
public void SetShaderResources( System.int startSlot, ComArray<ShaderResourceView> shaderResourceViews )